Saturday, 20 February 2010

Model: WIP Bermuda's Secret [002]

Apologises for the lack of posts, I would normally post more WIPs that this, but been busy with Chinese New Years etc, and intend to finish this within the next week.

Added texture to the model and overlayed marine lichen and moss to give it a dirty natural feel and placed various props to add small detail.

Friday, 22 January 2010

Model: WIP Bermuda's Secret [001]


Apologises for the dark image, but this is what I'm currently working on. A collaboration project with Jamie Lloyd [Jamie Lloyd's Blog].

The idea was drawn from a drawing he's done, of mechanical octopods destroying ships. My side of the collaboration is to conceptualise and building the 'world' in which the octopods exist. My idea is based from the original drawing and meetings with Jamie to approve and shape the story of the world.

I imagined this unseen race of people controlling the octopods have found a energy source under an Atlantis-esque ruins, building an extraction plant on top and with the lack of natural materials, they use the octopods to not only protect their home/erngy source, but to harvest ships as building materials.

Sunday, 10 January 2010

Drawing: Animation '09

And this is why I haven't posted something in a while. As you know I posted the line drawing of this a while back, and only just finished colouring this in using my Wacom and Photoshop.

To celebrate 4 years on a brilliant degree course, I drew everyone from the course as well as a few friends and akin to a previous class drawing that I drew, everyone has a personal post-human power.

I'll probably print this out poster-size at a later date.

Showreel



Here's the latest version of my showreel.

Friday, 30 October 2009

Model: Environment Test - Shop



The second part of a week-long project. Part of an interview process, I was given the brief to create two models within a week for a specific game. The above is the second part and instead of being given photos to re-create had to design and build a corner shop based on the previous model's aesthetics. Under a strict 2000 Triangles limit.