Friday, 22 January 2010

Model: WIP Bermuda's Secret [001]


Apologises for the dark image, but this is what I'm currently working on. A collaboration project with Jamie Lloyd [Jamie Lloyd's Blog].

The idea was drawn from a drawing he's done, of mechanical octopods destroying ships. My side of the collaboration is to conceptualise and building the 'world' in which the octopods exist. My idea is based from the original drawing and meetings with Jamie to approve and shape the story of the world.

I imagined this unseen race of people controlling the octopods have found a energy source under an Atlantis-esque ruins, building an extraction plant on top and with the lack of natural materials, they use the octopods to not only protect their home/erngy source, but to harvest ships as building materials.

Sunday, 10 January 2010

Drawing: Animation '09

And this is why I haven't posted something in a while. As you know I posted the line drawing of this a while back, and only just finished colouring this in using my Wacom and Photoshop.

To celebrate 4 years on a brilliant degree course, I drew everyone from the course as well as a few friends and akin to a previous class drawing that I drew, everyone has a personal post-human power.

I'll probably print this out poster-size at a later date.

Showreel



Here's the latest version of my showreel.

Friday, 30 October 2009

Model: Environment Test - Shop



The second part of a week-long project. Part of an interview process, I was given the brief to create two models within a week for a specific game. The above is the second part and instead of being given photos to re-create had to design and build a corner shop based on the previous model's aesthetics. Under a strict 2000 Triangles limit.

Thursday, 29 October 2009

Model: Environment Test - House



The first part of a week-long project. As part of an interview process, I was given the brief to create two models within a week for a specific game. The above is the first part and was given photo references to re-create. Under a strict 1500 Triangles limit.

Friday, 18 September 2009

Model: Finished Alleyway [004]




Final renders for my Alleyway, I experimented with putting my scene in different light settings such as night. I referenced the lighting from my neighboured with the orange glow and bouce lights from street lamps, I wanted to create a creepy mysterious air, hopefully the lighting has helped make my environment more believable.

Model: Finished JingaraffeHouse [003]

This is my Jingaraffe house finished, I overlayed real-life textures of rock, grass and masonary along with my base colours and added shading for the textures. I tried to fit all the textures into one texture page for ease of use and put this through Crazybump to gain a Normal map, I also added an Alpha Map for the straw roof.

The umbrella on the top of the roof is also rigged to open and close and I'm generally pleased with its outcome, however I acknowledge that I'm treading on my strongest style, so I'm planning my next creations to be more realistic/detailed.