Friday, 27 March 2009

Model: Maya Intro

Using 3D Studio Max for the majority of my Uni course, we were given a 3 week modelling brief in Maya, in order to broaden our software repertoire.
Converting from Max to Maya was easier than expected, with many of Maya tools more or less the same as Max. I found the customisable shelf, simpler connecting edges tool and UV unwrap aligning extremely helpful.
The concept on the right, was a druid temple ruins, I tried to go as low-poly as possible, with bump and alpha maps to fill in the ruin details and the effect of glass and clouds.

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