Friday, 27 March 2009

Model: Mudbox Intro

My next brief was to model an existing character, whom only exisited in the realm of 2D. I chose "Shiki", from the Nintendo DS game - "The World Ends With You."
Again, another 3 week project, she was low-poly modelled in a week and one week was spent on Mudbox, sculpting detail and the final week was for textures.
Using another program I never used before, this project was challenging yet giving me the ability to really sculpt in detail and textures etc. was invigorating and fun. Also this project has helped me understand normal mapping much more, what I could get away with, and what I couldn't.

Model: Maya Intro

Using 3D Studio Max for the majority of my Uni course, we were given a 3 week modelling brief in Maya, in order to broaden our software repertoire.
Converting from Max to Maya was easier than expected, with many of Maya tools more or less the same as Max. I found the customisable shelf, simpler connecting edges tool and UV unwrap aligning extremely helpful.
The concept on the right, was a druid temple ruins, I tried to go as low-poly as possible, with bump and alpha maps to fill in the ruin details and the effect of glass and clouds.

Drawing: Animation Class - Part 02

The second part to the animation class series, missing from the first part.

Again, I've given each of them a personal unique superpower, shown by their actions and the insignia on their shoulder and hand.

Drawing: Animation Class - Part 01

Drawn and set within my first year of university, it's a classroom scene with some of fellow first year animation students, (CG, 3D and 2D Animation). Plus, I've given each of them a personal unique superpower, shown by their actions and the insignia on their shoulder and hand.

Model: Sports Day Characters

These were most of the characters from my 2nd year film.

Starting left to right;

Bella, Simon, Ruth, Nick, Matt, Alice, Oliver, Lee, Kim, Tariq and Chuck.

Hopefully, you can see the kid's personalities and art style inspired by Japanese Chibi, Powerpuff Girls, Fosters, Rugrats and My Sims.

Saturday, 21 March 2009

Film: 2nd Year Major - Sports Day

This film was my Major Project for my second year of university.

It's loosely based on the Aesop fable of the Hare and the Tortoise, and I was greatly inspired by cartoons like Foster's Home of the Imaginary, Powerpuff Girls and Chibi Anime. And from my research tried to emulate a kiddy, geometric world, colourful and crayon colourings.

I came up with the idea, art concept & storyboarder and played the roles of director, main modeller and animator.

All the characters and props in the film were modelled, textured and rigged by myself, whereas all the scenes were modelled by my coursemate, Sarah Crossman and some of the shots were animated by my other coursemates, Ruth Leggett, Kim McCubbin, Darren Froggatt and Tania Vincent.

This film took around 5-6 months to complete, from intial idea to final render, and despite looking back on the film and spotting numerous mistakes, am very proud of it, being my first film, learning so many different disiplines as well as working with others, keep things organised and on schedule. It also got nominated for an internal award at my Uni, but alas, it didn't win.

All sounds were either created in the university's own sound recording studio or taken from royalty free websites such as