In between finishing my collaborative project and starting my own Major Production, I decided to create a quick model. Using only two hours to model and texture a prop that could appear in a game, I wanted to test how fast and efficient could model and under stressful time limits to see if I could cope.
I found the experience a great challenge, testing my time keeping and forcing me to make snap decisions as well as to see how much time it takes for me to model things, giving me a greater knowledge in time prediction for future projects.
Inspired by Viva Pinata, intended to fit in as a Bamboo Plant asset.
Created in Maya.
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